![]() There is a RetroArch Dolphin core but it requires a lot more pre. At least it is making it very hard on me. It works, but it crashes when I try to restart a game in it and when I exit Retro Arch. So, that I suppose is another issue of RetroArch. I hope they figure this out, because the only reason I am interested in this project is for systems being combined and access made easier.Īlso for whatever cursed reason, there is no way for me to remove the Widescreen hack, even after deleting the game configuration files and the save games, disabling the Cloud saves. But things gone pretty bad when Retroarch started to crash with d3d11 and 12 drivers, from ver. 1511, since its the Win 10 build with the lowest input latency ever released. When you click the Config button in Dolphin, you should see the option in the Gamecube. Dolphin has relied on stable 5.0 since years. I run Retroarch on a system powered by an i7 4790K, outputing 15 khz signal through a R9 380x with CRT Emudriver 2.0 installed. Latest RetroArch (ArchLinux) with ryzen 1700 (stock), 16GB RAM (stock). I found some screenshots of earlier builds, where it would just work and every option was available. ini files that just aren't represented in the RetroArch menus. Please be very specific in your instructions. I cant seem to reproduce a consistent pattern. I fiddled around with a lot of basic options editing. I got it to sometimes crash when loading cores in and out on the old Galaxy S4, but other times when I deliberately want to force it to crash, I cant succeed in getting it to crash. Everybody wants to rice rocket their Dolphin installs but seem to forget that all you. What's not necessarily a problem of Dolphin, but a problem of RetroArch is the missing options for the Dolphin core: The ported version, their adaptation, their integration whatever, is horrible. crashes, fantastic work Own experience with 3060 Ti: Vulkan had better. ![]() Haven't found a solution yet, other than enabling the "Disable EFB to Vram" option, which makes the game in return pixelated and stutter.Įdit: circumvented it by disabling "Store EFB Copies on GPU" option. Similar methods still apply for PCSX2, Cemu, Dolphin, and Ryujinx for texture mods. The goo(p) in that game isn't working as it should, it doesn't spawn enemies, Mario doesn't get covered in it and theres no damage. crashes no matter what config I use, is like a hardware specific problem. But I never searched for something to bypass secutity in Windows anyway.There's another problem I have. W10 1511 was clearly snappy, while everything after it had increased input latency. I tested these different W10 versions in it, and the results were the same as the 4th gen CPU: I have a 3rd PC here based on an i3 9350K. InSpectre is the only software I can think of at the moment that can disable the mitigations, though some can be disabled through powershell. You could try on newer Windows 10 builds to disable those mitigations to see if latency returns to normal, but doing so maybe expose security vulerabilities with your system. Most Intel CPU's from 6th to 8th gen and onward are minimally affected. Haswell CPU's and older lack some of the instructions to minimize the performance hit. The latency increase you noticed going from Windows 10 build 1511 to 1803 and higher is likely caused by all the security mitigations that were implemented from around that time.
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